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3d game update

2008-02-04 19:18:58 by Disarray-yarrasiD


New dogfight level goodies

What I desire:
Ideas for ships for my upcoming game.

1) I've run out of ideas and all of my concepts seem pretty much the same.
2) The project is on a schedule and any help would be greatly appreciated (any featured concepts will be listed in the credits)

OK, I don't expect you guy's to give out you valuable time for a piece of shit game, so here are some demos:

arrow keys to move, "A" to jump, all coded in 2.0

dodge level
dog fighting example
boss 1 (press forwards until it appears)

And I have some other models, but they are not done (one looks like the enterprise, and coding it out by hand was a bitch).

if you would like to post pictures and concept art, that's great. Even ideas for music, power ups or ways to improve the game would be greatly appreciated.

What I would really like though, are 2d wire fame drawing of ships. If you guys could manage that, that would be awesome.

Or, if for some reason you wanted to blow my socks off and do all my work for me, you could program in the shapes like so:

var xPlayer = new Array(0, 2, 0, -2, 0, 6, 8, 6, 6, -6, -8, -6, -6);
var yPlayer = new Array(0, 0, 0, 0, -3, 0, 0, 0, -2, 0, 0, 0, -2);
var zPlayer = new Array(5, 0, -10, 0, -2, 15, 0, -5, -2, 15, 0, -5, -2);

Each number corresponds to the respective vertex, the numbers in x, y, and z respectively give one coordinate. So the zeroth vertex would be (0,0,5)

var sPlayer = new Array([0, 1, 4, 0], [0, 4, 3, 0], [4, 1, 2, 4], [3, 4, 2, 3], [0, 3, 1, 0], [1, 3, 2, 1], [5, 6, 8, 5], [1, 5, 8, 1], [8, 6, 7, 8], [1, 8, 7, 1], [5, 1, 6, 5], [6, 1, 7, 6], [9, 3, 12, 9], [9, 12, 10, 9], [12, 3, 11, 12], [10, 12, 11, 10], [9, 10, 3, 9], [3, 10, 11, 3]);

Each of the mini arrays references the order in which the polygon is drawn. The zeroth polygon makes a line form the zeroth vertex to the first to the fourth and back to the zeroth forming a triangle.

var C:Number=0xFF0066
var PlayerCol = new Array (C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C)

The color array references the color for each polygon in hexadecimal, so if you wanted you could have multicolored ships.

Remember any help whatsoever is appreciated and anyone who helps will be featured in the credits.


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2008-02-04 20:50:51

Aw, what the heck, I would REALLY want to help, but since I don't know anything about programming video games and thing, bleh.

Disarray-yarrasiD responds:

drawing and emailing pictures works too along with suggesting improvements.


2008-02-04 21:08:13

That is a really fun game.. at least the dog fight and the level :p Although the dog fight needs some better AIs since they all just seem to be in the same spot at once :p


2008-02-04 21:40:14


U shud make a SHEEEEEPP kalld Teh DemonicTaco
And is could be a Hard Taco with like Duel Cannons And 5 torpedo bayzzzz
But idkkkk all i know is
Teh DemonicTacowould be awesome,
A real Crowd Pleaserz


2008-02-05 01:03:37

Nice work :)
One suggestion would be to have an alpha transition for the faraway objects rather than just having them pop up
Also zoom seems to make the game harder, not sure if that was the intention
Good luck to you


2008-02-05 11:45:03

here's some idea's i came up with:
-super jump (jump higher)
-other types of ammo to pick up (like bigger blast, faster fire rate, more damage?)
-homing rockets
-an ammo set that can destroy blocks
game stuff-
-health upgrades
-experience (level up)
- highscores tables
-cash, for a shop.
a shop-
to buy:
-bigger ships,
-paint jobs for your ship.

and just general stuff like that :)

as for the designing of the ships this is what i got:- 14/randomfunkychicken/wiresstructures png1.png

it's just a little wire structure... but if you're really looking for good ships like the ones in you demo,check out the game Kingdom Hearts 2 for ps2 they have a really good block ship designer, and stuuf (as well as premade ships)

you're welcome -.^

Disarray-yarrasiD responds:

thanks those are some great ideas, I like the homing rockets!


2008-02-05 14:37:44

warioware like game?
or maybe do like street fighter


2008-02-06 05:39:09

very cool demos. speaking from an artistic standpoint, they are a bit lacking in style, but from a technical standpoint these demos show amazing progress.

you are asking for suggestions, so here are mine:
- possibly a mouse based point-and-click controlled aiming mechanism? which would include some form of target reticle.
- select 1 of a few ships at the start of the game, lets say 3. each one would have different special abilities such as improved speed or improved attacks. new ships could be unlock-able upon game completions.
- would it damage the frame rate that much to include background pictures such as stars or something? you could have the background render as a static 2d image and just have it pan across a bit to achieve a good effect with possibly a negligible amount of frame rate slowdown.
- a cool, simple, and sleek HUD with shield information, ammo type, and anything else you could think of. If you aren't very artistic this would be something in my field of talent that I could work on for you. (PM me)
- on rails levels similar to Rez or Panzer Dragoon Orta where you can move up-down-left-right with arrow keys and aim with the mouse, but the player cannot control depth movement, only x axis and y axis movement. there may be quite a few games out there with this style, but its fun and it works (the nimian flier games come to mind). although for there to be levels like this it could take a serious reworking of your game engine, although I'm not exactly sure.

I was once actually working on art for a game similar to this one, but my lack of coding knowledge limited me from any real progress (this is why your demos have me all excited). I do still have several pieces of concept art including 3d ship design sketches that are of a similar polygonal design to yours. I could probably be bothered to scan them on the computer some time if you wanted.