Age/Gender: 19, Male
Location: Canada
The interesting thing about me is my complete lack of interesting characteristics, which in of itself is not very interesting.
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Entry #5
Update:
What I desire:
Ideas for ships for my upcoming game.
Reasons:
1) I've run out of ideas and all of my concepts seem pretty much the same.
2) The project is on a schedule and any help would be greatly appreciated (any featured concepts will be listed in the credits)
OK, I don't expect you guy's to give out you valuable time for a piece of shit game, so here are some demos:
arrow keys to move, "A" to jump, all coded in 2.0
dodge level
dog fighting example
boss 1 (press forwards until it appears)
And I have some other models, but they are not done (one looks like the enterprise, and coding it out by hand was a bitch).
if you would like to post pictures and concept art, that's great. Even ideas for music, power ups or ways to improve the game would be greatly appreciated.
What I would really like though, are 2d wire fame drawing of ships. If you guys could manage that, that would be awesome.
Or, if for some reason you wanted to blow my socks off and do all my work for me, you could program in the shapes like so:
var xPlayer = new Array(0, 2, 0, -2, 0, 6, 8, 6, 6, -6, -8, -6, -6);
var yPlayer = new Array(0, 0, 0, 0, -3, 0, 0, 0, -2, 0, 0, 0, -2);
var zPlayer = new Array(5, 0, -10, 0, -2, 15, 0, -5, -2, 15, 0, -5, -2);
Each number corresponds to the respective vertex, the numbers in x, y, and z respectively give one coordinate. So the zeroth vertex would be (0,0,5)
var sPlayer = new Array([0, 1, 4, 0], [0, 4, 3, 0], [4, 1, 2, 4], [3, 4, 2, 3], [0, 3, 1, 0], [1, 3, 2, 1], [5, 6, 8, 5], [1, 5, 8, 1], [8, 6, 7, 8], [1, 8, 7, 1], [5, 1, 6, 5], [6, 1, 7, 6], [9, 3, 12, 9], [9, 12, 10, 9], [12, 3, 11, 12], [10, 12, 11, 10], [9, 10, 3, 9], [3, 10, 11, 3]);
Each of the mini arrays references the order in which the polygon is drawn. The zeroth polygon makes a line form the zeroth vertex to the first to the fourth and back to the zeroth forming a triangle.
var C:Number=0xFF0066
var PlayerCol = new Array (C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C)
The color array references the color for each polygon in hexadecimal, so if you wanted you could have multicolored ships.
Remember any help whatsoever is appreciated and anyone who helps will be featured in the credits.
Updated: 02/05/08 9:37 PM Log in to comment! | Share this!The People Have Spoken
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