Newgrounds.com — Everything, By Everyone.
Age/Gender: 17, Male
Location: Canada
Job: Lifeguard (good pay)
The interesting thing about me is my complete lack of interesting characteristics, which in of itself is not very interesting.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 600 / 710
Exp. Rank #: 49,743
Voting Pow.: 5.01 votes
BBS Posts: 1,456 (1.09 per day)
Flash Reviews: 23
Music Reviews: 0
Trophies: 1
Stickers: 0
A long time ago I tried to make a physics engine. It sucked. I had no idea where to start and the entire thing fell apart before it was made (this was before know any OOP).
A few years later I tried again. It was a marginal success and I managed to make a fun rag-doll simulator that could pass for actual physics at a glance (minus collisions with bodies aside from the ground which was a picture, not mathematically defined). The game was actually pretty fun and I wish that I had made something of it.
Its going to be different this time arround. I am almost done physics 12, so I have a good understanding of dynamics and such. I figured I would try again and, low and behold, after only a few hours of work I have already created a pretty sophisticated "spring" engine.
I am going to add in collisions and friction over the next few days, and if I do it properly (which I think I will seeing as I have the entire engine already planned out), rolling objects and movement on slopes should emerge naturally from the equations. As it is now, the engine handles rotating bodies almost perfectly except for the fact that it uses cords to calculate velocity instead of arcs (meaning that the objects very, very gradually slow down).
***
Update
***
Its working out very nicely! I now have semi-rigid bodies, torque, point objects and ball objects. I think I only have to add in angular momentum for the ball object and collisions between objects.
mouse controls torque objects, arrows supply force:
http://media.putfile.com/point-mass
http://media.putfile.com/ball-81
http://media.putfile.com/ball-torque
http://media.putfile.com/point-torque
http://media.putfile.com/point-mass-br idge (the centre point is more massive than the others)
Updated: 05/13/08 6:24 PM 2 comments | Log in to comment! | Share this!Woot, I was finally sponsored by Awesome Yay games!
They are very professional, prompt in their replies, and are willing to work with you to insure that your games are as good as they can be. In short, I really hope to work with them again.
Well anyway, check out the game if you haven't already, and if you have check it out again!
Updated: 03/23/08 10:57 PM 4 comments | Log in to comment! | Share this!That's right I finally finished Geom', one of the first (real) 3D flash games made in flash 8. Take a look and tell me what you think.
Oh ya, I have three ideas for my next game:
1) 3D Starfox game
2) 3D platformer (it would be cool and involve switching views kinda like Echochrome to move around)
3) FPS (I would need to learn AS3.0 and papervision 3d before doing this though, so I might not be able to deliver anytime soon)
Tell me what one you think is the best :D
PS, if you could recommend it for driving games, that would be great too.
Updated: 03/18/08 7:05 PM 6 comments | Log in to comment! | Share this!Update:
What I desire:
Ideas for ships for my upcoming game.
Reasons:
1) I've run out of ideas and all of my concepts seem pretty much the same.
2) The project is on a schedule and any help would be greatly appreciated (any featured concepts will be listed in the credits)
OK, I don't expect you guy's to give out you valuable time for a piece of shit game, so here are some demos:
arrow keys to move, "A" to jump, all coded in 2.0
dodge level
dog fighting example
boss 1 (press forwards until it appears)
And I have some other models, but they are not done (one looks like the enterprise, and coding it out by hand was a bitch).
if you would like to post pictures and concept art, that's great. Even ideas for music, power ups or ways to improve the game would be greatly appreciated.
What I would really like though, are 2d wire fame drawing of ships. If you guys could manage that, that would be awesome.
Or, if for some reason you wanted to blow my socks off and do all my work for me, you could program in the shapes like so:
var xPlayer = new Array(0, 2, 0, -2, 0, 6, 8, 6, 6, -6, -8, -6, -6);
var yPlayer = new Array(0, 0, 0, 0, -3, 0, 0, 0, -2, 0, 0, 0, -2);
var zPlayer = new Array(5, 0, -10, 0, -2, 15, 0, -5, -2, 15, 0, -5, -2);
Each number corresponds to the respective vertex, the numbers in x, y, and z respectively give one coordinate. So the zeroth vertex would be (0,0,5)
var sPlayer = new Array([0, 1, 4, 0], [0, 4, 3, 0], [4, 1, 2, 4], [3, 4, 2, 3], [0, 3, 1, 0], [1, 3, 2, 1], [5, 6, 8, 5], [1, 5, 8, 1], [8, 6, 7, 8], [1, 8, 7, 1], [5, 1, 6, 5], [6, 1, 7, 6], [9, 3, 12, 9], [9, 12, 10, 9], [12, 3, 11, 12], [10, 12, 11, 10], [9, 10, 3, 9], [3, 10, 11, 3]);
Each of the mini arrays references the order in which the polygon is drawn. The zeroth polygon makes a line form the zeroth vertex to the first to the fourth and back to the zeroth forming a triangle.
var C:Number=0xFF0066
var PlayerCol = new Array (C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C, C)
The color array references the color for each polygon in hexadecimal, so if you wanted you could have multicolored ships.
Remember any help whatsoever is appreciated and anyone who helps will be featured in the credits.
Updated: 02/05/08 9:37 PM 7 comments | Log in to comment! | Share this!The tall pillar things are power ups
Arrow keys to move
Space to jump
Please tell me exactly what you think and give me as many suggestions as possible.
Also the final product is sized so that the ground does not cut off, and If anyone can come up with a better color scheme I am listening.
0 comments | Log in to comment! | Share this!Well, my new game is coming along nicely, I've got the three dodge levels completed (demoed below) and there are only a few glitches left in the class structure.
cool game demo, please tell me how fast it runs on your computer
3d rotations demo
Use the arrow keys to move (up and down only control the camera's focal length, not the actual distance).
Please keep in mind that these are only demos, and the final game will be much more fun (hopefully). Anyway, tell me what you think!
13 comments | Log in to comment! | Share this!Basically this is a rant to vent feelings of frustration and anger, allowing me too settle into my usual apathetic state.
To begin. I am a substitute lifeguard for HRM's (Halifax Regional Municipality, Nova Scotia, Canada) lakefront beaches. I get paid a measly $10.00 (Canadian) per hour ($2.40 above minimum wage). You might not think this so bad, but allow me to show you why you are wrong.
In order to get a job at the supermarket you need:
a) To be in high school.
b) In most cases a lack of a criminal record.
To be a life guard you need:
a) To be in high school.
b) Criminal record check.
c) Child abuse check.
d) lots of certification including: swim kids 1, swim kids 2, swim kids 3, swim kids 4, swim kids 5, swim kids 6, swim kids 7, swim kids 8, swim kids 9, swim kids 10, Bronze Cross, Bronze Medallion, National Lifeguarding Pool, National Life Guarding lake front, AWSI (Assistant Water Safety Instructor), WSI (Water Safety Instructor).
We have to perform practicum while at work and are expected to stay fit enough to perform the following activities. Run 3k in 18:00 minutes, swim 500m in 12:00 and are required to perform exercises. I, personally am capable of doing the run in 14:30 minutes (btw 3k = 1.9 miles) so I am, essentially, a good example of a guard.
Our duties include teaching swimming lesson and keeping you safe.
Our real duties include, but are not limited to: teaching swimming lesson, keeping you safe, dealing with druggies, calling the cops, dealing with thugs angry, screaming and/or violent parents and dog owners and saving your sorry ass.
Today I was working in Spryfield (not a nice area). My first lesson involved teaching a girl, who hates all things in any way related to men (I am a guy), level 5. She freaked out when I took my shirt off, so I had to swim in a shirt. I honestly expect that she has been sexually abused. She hid from me for half the time, screamed, yelled and was eventually dragged off the beach by her embarrassed mother. She returned 10 minutes later got in the water, would not come near me (10 meters-ish), etc. Eventually I managed to get her under control and things become more pleasant.
My second lesson was level 10. Somehow I got stuck with two wretched, disobedient children who would not do a thing they were told and swam like level 4's. They were in level 10 (highest swim kids level), and one wouldn't put her head under the water.
After that I had to deal with a very pleasant family, and a group of about 10, 13 year old, ethnically visible, thugs. Basically they swore all day long (which understandably bothered the nice family), engaged in small fights (unfortunately too small to call the cops over), where disobedient and, towards the end, showered us with threats of violence and death.
Now you might say, "thirteen year olds?!?! <insert low vocal murmur of contempt> I could take em." Ya. Guess what: so could I. Problem is there were 10 of them, and they looked as though they knew how to take care of themselves (having been neglected since birth). Then, after taking care of them in any way shape or form I would have had to deal with the problem of their angry, violent, ghetto parents, who apparently also make frequent threats of violence. Even to female guards (these people are true asses).
So we called the cops. An hour later the gang left. An hour after that, the cops arrived (we used the non-emergency number). Basically, the moment they arrive tomorrow (they are beach rats, and I'm subbing tomorrow as well) we are going to call the cops, have them banned for the beach and very probably are going to have to deal with violence from older siblings and parents.
FUN.
So, how was your day and do you agree that I should be paid more?
3 comments | Log in to comment! | Share this!Well, I've started a new game, and unlike many others I plan on finishing this one. I got bored making my 3d engine, which in its unoptimised state could only render about 100ish shaded polygons, so I decided to start a pseudo 3d game then go back to the engine, probably working in AS 3.0 instead of 2.0.
I'll keep people posted on updates but if anyone wants to do some modeling for me, please email me through NG or at hotmailreallysucksbigtime@hotmail.com.
c ya
